Getting to grips with Patapon

With the amount of coverage on PlayStation.Blog, I was intrigued and decided to give this game a go; especially with its low price point of £25. Now, Patapon isn’t your ordinary game. No sir. It breaks the mould of game design just like LocoRoco did. And like LocoRoco, it is a 2D game yet still packed full of gameplay, charming graphics and a catchy soundtrack.

If I was to sum up Patapon in four words, I would do so like this: pata-pata-pata-pon. What exactly am I trying to get at? My rather crude explanation is that as the gamer, you fulfil the role of the god of the Patapons, ‘Almighty’. It is your job to beat the drums for the Patapons to follow and obey. You take turns between beating the drums and hearing the Patapons chant. You’ll eventually unlock four drums which map to to the buttons: X (Don), O (Pon), triangle (Chaka) and square (Pata).

Patapon

Different ‘chants’ or combinations tell the Patapons to do various things such as march forward, attack, and defend. If you keep the rhythm going and don’t miss a beat, your army will build up into a frenzy which increases attack speed, power and all-round impressiveness.

I’m still struggling to get to grips with the game as a whole as sometimes I might not be pressing a button hard enough and therefore ‘missing’ a beat. Also, you’ve got to beat the drums at a steady pace; not too fast, or again you will be losing the rhythm. Furthermore, in frenzy mode it can be easy to lose track of the beat, so I’ve found it useful to tap the beat out with my foot. It makes things a lot easier!

Related reading: PlayStation.Blog’s ridiculously good Patapon coverage

And more specifically: How to cross the desert without burning your Patapons to a crisp!

Home has great potential

From Kotaku:

Sony is apparently pitching features like these to developers to extend the lives of their titles, using strong first and second party development showcases to prove that Home can effectively market outside of traditional means. We hope they take them up on their offer, because we’re definitely excited about the prospects.

Kotaku has examples of extra Home integration with Warhawk, Resistance: Fall of Man and Uncharted: Drake’s Fortune.  If developers add this extra functionality into their titles then the PS3 could leap ahead of the Xbox 360 for sheer richness in online offerings.  As of yet, the Xbox 360 is quite far ahead.

The Empire Strikes Back

Back when the PS3 launched, I practically screamed at Sony’s stupidity. Why price the damn thing out of the reach of most consumers? It meant that people like me, Joe Consumer, could not get a piece of the next-gen gaming action… at least not on the PS3 anyway. One year later, look how things have changed. I’m going to be bold and just say it- Sony has proved us all wrong. Sure, they may have had early poor performance with sales, but Sony has adapted to the market and fought back.

So, how has the situation improved? Well, Sony have steadily been reducing the price of the PS3 to more acceptable levels, (unfortunately) going so far as to remove PS2 compatibility to get the PS3 to be profitable. However, this cloud might have a silver lining in the form of potential PS2 compatibility via software emulation at some point in the future.

Also many gamers have complained that there just has not been a great selection of games. Having got a PS3 last Christmas, I would have to disagree. I would even go so far as to say that Sony got ‘the must-have game’ fairly early on in the form of Resistance: Fall of Man. I’m sorry, but it’s just amazing. Something bizarre has been happening though; I’ve noticed in discussions on the internet that a lot of Xbox 360 gamers have claimed that they have great games such as The Orange Box, Burnout Paradise and Assassin’s Creed which demonstrates why the Xbox 360 is the best- completely forgetting that such games are also on the PS3.

The PS3 has released notable exclusives such as: MotorStorm, Resistance: Fall of Man, Ratchet and Clank, Heavenly Sword, SingStar, Uncharted: Drake’s Fortune etc. PS3 gamers also have a lot to look forward to with regards to exclusives: Gran Turismo 5, LittleBigPlanet, Metal Gear Solid 4, Haze, Killzone 2, Resistance 2 etc etc etc! It’s time to crack open the champagne; 2008 and beyond is set to be an amazing time for PS3 owners.

Darth Vader and PS3

There’s been a notable flurry of welcoming PS3 news indicating that things are getting better. I’ll share a few that I’ve read about on PS3 Fanboy:

So it seems the PS3 is finally hitting its stride and may soon become the console of choice. From news reports and personal experience I know the PS3 is very popular in the UK, and also throughout Europe and Japan. The exception to the rule is in the USA. They sure love their Xbox 360.

Well, that just about wraps it up. I’ve said my piece, now it’s your turn. If you disagree with me- even better! Feel free to comment and I’ll reply as soon as I can.

Resistance 2 Screenshots

The original Resistance: Fall of Man is still kicking my ass, but it’s interesting to see what the future may hold.  Some high-res screenshots have been released courtesy of SCEA.  The graphics look amazing, of course and the Chimera look quite vivid and dare I say it…real?  The Chimera are also packing some new gear- very trendy.  However I will say that they look very creepy, especially in this image:

Resistance 2
Click on image to see full size

The whole screenshot collection can be found here.  I can’t wait to find out more information about this game and of course, to see some more fantastic screenshots.

Criterion defend their new baby

I thought I’d give my own take on this story as I have played Burnout right from the beginning and have some good memories from past games in the series.  I’d just like to mention before I go any further, that I have 1) read Criterion’s response, and 2) played the demo in question.

The gist is that players have taken the Burnout Paradise demo for a spin (on both the PS3 and Xbox 360 I believe) and (more or less) universally condemned it.  Kokatu’s rather nicely-worded article ‘Criterion Responds To Burnout Paradise Criticism‘ reveals a rather more accurate summery:

‘The Burnout Team have written a rather grumbly Christmas card to fans who have found one too many things to complain about in the demo version of Burnout Paradise.’

I still think that’s putting it mildly.  The Burnout Team are probably hacked off that they’ve spent so much time and effort on Burnout Paradise, only to have a fair amount of criticism levelled at their beloved.  When reading Criterion’s response I get the overwhelming feeling of despise for the critical gamer out there.  People have good reason- as consumers (in the UK anyway), next gen games cost £40-50 which is no pocket change.  Gamers are more critical than ever these days with good reason.

Next you will see how Criterion gets this totally wrong, and so here’s a choice quote from the Burnout Team themselves:

As to those who can proclaim from a taste of the demo that Burnout 2 was the best game (always nice to see all those Gamecube owners on the internet who haven’t played the game since B2! ) or that B3 is the better game – again, I can only smile. Those of us who have made the games dearly love those games but we’re confident that if you love those games too then you will love Paradise.

And therein I think, lies the problem.  All the Burnout games that have preceded Paradise have gone along the path of evolution- creating a better game with minor changes for the best.  Burnout was the ultimate in arcade racing in my opinion.  However Paradise seems to have taken the revolution approach- starting from scratch, and offering a completely revamped experience.  Whilst this is no bad thing, gamers that have followed the series from the beginning do not like such a great change.

I also totally agree with what Matt Brett has to say on this matter in his post ‘Burnout Paridise, a great franchise ruined‘.  Whilst gamers brand-new to the franchise will love it, it is fundamentally different to what most of us have known and enjoyed playing.

SingStar Humilitation

Happy New Year! I had the recent misfortune of being humiliated on SingStar for the PS3. The task was simple; do a duet with a mate on a variety of tracks and try to sing reasonably. However I encountered quite a fundamental obstacle to achieving my goal- I really can’t sing! Instead of a sublime rendition with dulcet tones, my voice was like an untuned guitar… with possibly a few strings broken for good measure.

This begs the question- do I actually buy SingStar for myself and get some much needed practice? Or do I admit defeat and vow never to (attempt to) sing again?

My Assassin’s Bane

After having a fair time to get acquainted with Assassin’s Creed and the various ins and outs of the game, I find myself particularly irritated with a teensy but (in my mind), crucial detail. If I draw the attention of a guard and speed off into the distance on my trusty steed, then calmly walk about miles away; a random guard where I now am will somehow know what that other guard did, and proceed to attack me. Are these guards psychic or something?!

Meh, it’s a minor detail I just thought I’d mention. I’d like to make clear though that it does not in any way alter my actual enjoyment of the game. It has to be one of the best action games I have played for quite some time. It is quite an achievement considering there are no guns- which makes a refreshing change.

Assassin's Creed

PSP Internet Radio in-depth

This post was originally written on the City In The Clouds blog.

You might remember my previous look at a rather substantive PSP firmware update. So, what is new in the ever-evolving world of the PSP?

The firmware update lists the following changes

[Internet Radio] has been added as a feature under [Network].
The importing of channels in OPML format is now supported under [RSS Channel].
Photos can now be displayed under [RSS Channel].
New effects have been added to the visual player under [Music].

I was going to call this post “PSP Firmware 3.80 in-depth” and go through all the features in turn.  However in my opinion, Internet Radio is the only substantive feature that has been added- the rest are superficial yet still welcome nonetheless.

Internet Radio
This is probably THE killer feature of this particular firmware update; increasing the PSP’s ever-expanding features and value proposition. On reboot, the first thing you’ll notice is [Internet Radio] under [Network]. When you click on [Internet Radio] you’ll see [About Internet Radio] which you can click on. You are then sent to the PSP Internet Radio site, shown below:

PSP Internet Radio Webpage
You can access the page directly here.

You then click on “adding an internet radio player”, shown below:

PSP Internet Radio Webpage
You can access the page directly here.

Here you can download either player 1 or player 2.  The only difference I’ve noticed is that player 1 gets its radio list from SHOUTCAST and player 2 gets its list from ICECAST.

How it works
Depending on which one you download (or even both), the relevant icon will display within [Internet Radio].  You just click on this option, which takes you to a webpage.  But before you do so, you have to accept the message: “do you want to run the plugin embedded in this page?”

At first, the internet radio was quite slow to load up, however in successive tests (even after having the PSP turned off) performance has increased greatly (due to the player being cached in the browser’s memory.)  Internet radio works by ‘tuning’ into a broadcast streaming off the internet.  A definition/overview of internet radio is available here from Wikipedia.

Not an exact science
To select the radio station you want, you just choose your genre and then click elsewhere on the radio ‘frequency’ gaug, just like you would on a real radio.  Yet you can’t find exactly what you want.  How do I mean?  I found a helpful comment from Gaffman on PSP Fanboy:

The radio is fairly well implemented but hard to find anything specific. You have to pick a genre, then manually skip through stations without really knowing what’s coming up. Its a bummer because I was hoping to be able to search for specific stations, say if a friend had a shoutcast station setup you could tune in on PSP wherever you were. The current setup seems to be based on popularity with no regard for language or anything else.

If there ever was a criticism about the implementation of Internet- then that just about sums it up.  However Sony were probably trying to come up with a fairly simple implementation for the average consumer.  It is also interesting to note, that in theory, internet radio is not too dissimilar from streaming audio podcasts off the internet on a PSP, yet its actual implementation is quite different.

Overall rating: 4 out of 5 STARS

PSP’s new killer feature.  Even if it’s not what you always desired; check it out, have a play with it.  Therefore PSP firmware 3.80 comes highly recommended.

How to watch Sky in other rooms for free

Updated June 2011:  After reading this article, please check the extensive comments section below for answers to frequently asked questions.

Introduction

Want to watch Sky TV in your other rooms for free?  The solution isn’t perfect, but it works.  Please note that I have only tested this on a standard Sky box.  Could those of you with Sky+ or Sky+HD either confirm or deny whether this works for you as well?  Many thanks.  Update on 18/06/11: For Sky+ please scroll further down the article for more information.

This article assumes you already have:

  • A Sky box installed and working in one of your rooms
  • A basic working knowledge of coaxial (TV aerial) connectors

Decisions

Now, you have two options;

1) Get Sky multiroom which is “£10 a month per additional box on top of your Sky TV subscription and mirrors your channel package” yet enables you to “enjoy different Sky TV programmes in different rooms at the same time”.  At £10 a month per additional box, this is quite costly, I think you’ll agree.

2) Use the method I am about to explain. below. In Sky-speak, you’ll still “get all your Sky TV channels on another TV ” like in option 1 but you won’t be able to “enjoy different Sky TV programmes in different rooms at the same time”. However, you’ll be pleased to know that after initial setup costs, this method is free; no extra subscription charge per month.

What you’ll need

Assuming you’ve chosen option 2 (good choice, I might add) then you will need to buy the following:

  • Plenty of coaxial cable for what you require
  • 1 Marmitek Powermid Receiver
  • A Marmitek Powermid Transmitter for every room you want to get Sky TV in
  • An additional ‘Rev8′ Sky remote for every room you want to get Sky TV in
  • An aerial booster which splits the signal into at least 4 more cables

Regarding the Marmitek Powermids, I recommend the Marmitek PowerMid XL infrared extender set from Amazon.co.uk which gives you 1 transmitter and 1 receiver.  If your Sky box is hidden away in a cupboard then you can connect an optional Marmitek IR Eye infrared extender cable to the receiver and you can control your Sky Box without having to open the cupboard doors.  If you want to extend Sky to more than one extra room of your house, then you’re going to need additional transmitters.

The concept

You need to run a coaxial cable from one of your RF Output ports on the back of your Sky box, to the aerial input on the booster/splitter. Then you just add additional coaxial cables running off from the splitter to the different rooms in your house where you want Sky TV.

Additionally, you can also blend or merge your terrestrial signal with your Sky signal, using a simple 2-way splitter before feeding the cable into the input. This enables you to watch different terrestrial TV channels in any room with the addition of Sky.

After the Digital Switchover: If you blend your Sky signal (from the RF Output) with your terrestrial signal, you can also receive Freeview.  Even before the switchover, this is currently possible.  You just hook up a Freeview box on your other TVs like you normally would, and you’re away.  If you’ve got TVs with Freeview built-in, you don’t need a box.

A little snag

Sky of course, don’t want you to do this. They want you to get Sky Multiroom and pay them an extra £10 a month. You may need to enable RF Output on your Sky box. To do this, press ‘Services’ on the Sky remote, then type 4 0 1 and press ‘Select’ then select Option 4 “RF outlets”. This should enable you to watch Sky TV on any other room in your house via a coaxial cable.

The End Result

Remember those Marmitek Powermids? You just plug the receiver into the mains and set it up so that it is facing your Sky box. You then simply place a transmitter in each of your rooms next to your TV, facing towards you. With your additional Sky remotes, this enables you to change your Sky TV channel on your Sky box, without being in the room where the box actually it is.

Important note: If people are watching Sky TV in multiple rooms, then they will have to watch the same Sky channel, as if you change a Sky channel with the remote, you will change the Sky channel on all the TVs watching it. Feel free to do what you want with terrestrial though.

The Digital Switchover and more

Once you have all your equipment set up, you’ll have to re-scan your channels to find your Sky signal.  It will appear on analogue due to the RF Output on the Sky Box being analogue.  In areas which have not switched over to digital, you can stick the Sky channel on anything you want.  Personally, I stuck the Sky channel on channel 6.  So I had BBC 1, BBC 2, ITV 1, Channel 4, Five, and the Sky Channel on 6.

After the digital switchover, you will only be able to get channels 1 to 5 on digital through a digital set-top box (a Freeview box), or through your TV’s built-in digital capability.  Channels 1 to 5 will disappear on analogue, but your Sky channel will remain on channel 6.  So in effect, you don’t need to mess about with analogue again.  You will, however, need to re-scan for digital channels each time they alter the signal when turning analogue off in stages (as the specific frequencies of channels on digital are changed to boost signal strength).

Specifically for Sky+

Patricia got in touch with me about Sky+ and came up with the following solution:

It worked ok on my Sky+ box but it took some time to find RF outlet on the new type menu: So…SERVICES  down to OPTIONS  > SETTINGS press select  >> PICTURE…(put in )  401 ..select  ..scroll along to RF out …select

If there are any mistakes in this article, please let me know and I’ll endeavour to correct them as quickly as possible. I hope you’ve found this information useful.

See also: You might also be interested in one of my other posts, ‘Tips to speed up your home network‘.