I hope that you’ve figured out by now that I don’t do reviews (even if I’m guilty of filing these articles in the ‘review’ category). In my mind, a decent review takes considerable time: exploring every square inch of the game, playing through on multiple difficulty levels, and analysing both audio and visual quality with pain-staking precision in a lab, somewhere in Switzerland. Probably.
My method just involves playing the game, really, like any other gamer would. I play it, and from that I either love it or hate it. Or somewhere in between. As simple as that. You get the gist.
In an interesting twist, the first game was the subject of my very first post on this blog.
An old friend returns
And so, just like that, with a quick recap of what happened in the previous game, Assassin’s Creed II begins straight after. I don’t know what you thought of the opening, but I felt it was particularly weak: the graphics appeared sub-standard and the whole voice acting/character interaction was more wooden than any boat or vessel you’re likely to encounter in either the Holy Lands or Renaissance Italy. Maybe Uncharted 2 had spoilt me, as it had definitely raised the bar for what could be achieved in tis regard in a video game. Nevertheless, it had me worried. But having said that, such ‘back in the real world moments’ were equally as weak in the first Assassin’s Creed.