I came to New Marais, I saw the need for a hero, I conquered all enemies. But was it fun?
inFamous 2 didn’t really deliver on my request for shades of grey when dealing with moral issues. Instead, in the sequel, it’s more or less business as usual: save the civilians, or kill the civilians. What these clear moral choices offer is the opportunity to really exaggerate the qualities of good or evil on your play through. I suppose this sits well with the comic book feel to the game, but I believe gamers are ready for an experience a little more nuanced.