Thoughts on PixelJunk Shooter 2

After thoroughly enjoying playing through PixelJunk Shooter, I was really looking forward to PixelJunk Shooter 2, but I soon found out that it was very tough.  So much more difficult than its predecessor!

I immediately wanted to vent my frustration and write a critical post on this blog, but I held my tongue for the most part.  I calmed down, and I had other games to play through in the meantime.

So what’s changed?  Well after the game’s release in March, Q Games released a patch in July that for me solved two main problems: the acid walls in the giant creature were made less deadly, and the player was now granted the ability to save the game mid-level, and come back to it.

This second point was the biggest deal breaker for me before the fix.  Nothing illustrates this better than the final boss fight.  You’ve got to get through a very tough level, and then right at the end, you’re faced with what’s possibly the toughest boss fight of them all.  Save the boss fight for another day?  If you did, you’d have to play through the whole level again.

It also occurred to me that the original game was a bit too easy, if anything, and at least PixelJunk Shooter 2 offers the seasoned gamer a fair challenge.  Now after beating the final boss, and a congrats from Dylan Cuthbert himself, I am now once more at peace with PixelJunk Shooter.  Now if you’ll excuse me, I’ve got some more diamonds to find, and scientists to rescue.

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