How one badly-placed checkpoint made Ars Technica wonder… what makes us walk away from games? This is a fascinating area of debate within gaming. Their superb article ‘Why we quit: the moments that push us away from gaming’ is well-worth a read, and merits further discussion. I can totally relate. Bad checkpoint placement for example, can ruin a game’s flow. How do you feel on this?
I hate it. I don’t get to a difficult point in a film or book and have to stop. It’s terrible that it happens in a medium that has a much higher price point too. It needs to be handled much better in games.
Yea, I fancy looking into this a bit more, as there's many other reasons in games apart from just badly placed checkpoints. Totally- if you've paid £40 (as a rough figure) for a game… boy are you going to be pissed if it's unplayable. It makes me wonder how such games pass QA (Quality Assurance, or 'quality control' for those who want to know).