Some thoughts on Prince of Persia

I have waited till I completed the game in full before offering up some final thoughts on Prince of Persia, and I’m glad I did, as I can now visualise the game as a whole and in the right perspective.  I think the easiest way to go about it, is to direct you to GameSpot’s review and take it from there.


I’ll agree with GameSpot in that Prince of Persia looks and sounds fantastic.  In certain places, it really is spectacular- drawing you in to the universe depicted in the game.  Yet my opinion differs when turning my attention to the level design.  The mechanics of the level design are technically sound in that the environments are visually interesting and quite exhilarating to navigate through.  Yet as I was progressing through Prince of Persia I had a nagging feeling in the back of my mind that yes, this was just a game, and it felt like one too.  In many respects, it’s all down to the level design for me.

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Gaming on the rise

With recent talk of gaming slumps reverberating across the blogosphere, I read them and can totally relate, having to effectively abstain from any meaningful amount of gaming for the past few months and feeling my self-worth as a gamer shrivel.

So I tried to rack my brains for the antonym of ‘slump’ and the best I could come up with, with the help good-old Google, was ‘rise’.  To me this conjures up images of well, rising: a return, upping the ante, stepping up to the plate etc.  I think you get what I’m trying to say!  I trully believe that this summer I will in fact be stepping up to the plate, and seeing what I’m made of, gaming wise.  After an abence of months from the gaming world, my appetitie for gaming has not diminished, but altogether increased, becoming positively insatiable.

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