PixelJunk Eden Encore Launching on PSN this Thursday– I’m thinking I need to get this. Been playing a lot of Eden lately, but need to complete more of the original game before splurging out on Encore. See also- Joystiq coverage, official site.
Author: Adam
Dressed to kill: the main character of Assassin’s Creed 2 revealed
Dressed to kill: the main character of Assassin’s Creed 2 revealed– Would such a finely dressed character fit into the Renaissance period? Who knows, but it’s certainly worth checking out some of the comments on Joystiq’s post- priceless! In all seriousness, back to the image itself: dual hidden blades, very cool, but it looks like our new protagonist has retained all of his fingers…
It’s good to be back Home
Updated 25th April, 2009
Welcome to the first in a series of articles on PlayStation Home this April. This article serves as an introduction to the other articles and so I’ve referenced future posts, but of course the links aren’t live yet, so please don’t be mad if you’re clicking them and nothing is happening! This article will be updated as the next articles go live.
I first stumbled my way through the front door of my swanky new Harbour Studio shortly after the PlayStation Home open beta was made available. I got immediately bored after spending literally a minute looking round my teensy little pad and learning the controls. To go elsewhere, like the Home Square or the Shopping Centre etc, they had to be downloaded first. So with a bit of spare time on my hands and for lack of something better to do, with the limited amount of furniture initially available I proceeded to cram as many chairs, tables, units and desk lamps as I possibly could into my modest-sized studio.
The end result, as you may have guessed, was a cross between an airport departure lounge and a poorly organised alcoholics anonymous meeting. But without the people. I don’t really know who was going to visit my apartment as I have few contacts on the PlayStation Network, and I’m totally anti-social when wandering round PlayStation Home. Which is kind of ironic, seen as the whole idea of Home is social interaction. The worst thing about my set up was that I didn’t even have a TV or entertainment system. That could have produced a few awkward moments for my imaginary guests.
PlayStation Home: a series of articles for April
Update: All articles are live, see below!
Over the course of April, I will release a series of articles on PlayStation Home to mark its continuing improvements, reflecting on what has been achieved so far, and what the future holds in store for both PlayStation Home and the community.
Publishing schedule:
- It’s good to be back Home (Saturday, 11th April 2009) Live!
- PlayStation Home: Capitalism at its worst? (Wednesday, 15th April 2009)
- PlayStation Home: We’re all going to Xi (Saturday, 18th April 2009)
- PlayStation Home: The next chapter? (Wednesday, 22nd, April 2009)
This post has been updated as and when each article has gone live, linking back to them and acting as a sort of hub for them. Whilst all articles have been published, I wouldn’t call them fully complete yet, so if you want to participate in shaping this series whith addition content, then contact me: comments or emails are most welcome.
Joystiq’s Instrument Compatibility Matrix
Joystiq’s Instrument Compatibility Matrix– I never knew that such a comprehensive database had been built up. Such a useful resource, that I’ve added it as a link under ‘resources’ on the homepage. It’s great to know that my Guitar Hero 3 Les Paul is compatible with everything. YES!
More Uncharted 2 Goodness
More Uncharted 2 Goodness– PlayStation.Blog’s ‘new details and coverage roundup‘ post and Joystiq’s interview ‘talking Uncharted 2 with Naughty Dog’s Evan Wells‘ which might just be the most essential reading you’ll have to do this year.
Retro Gaming Memories: Gran Turismo
- Image via Wikipedia
I’d like to share with you some memories of gaming days gone by, when times were simpler, and true 3D gaming was a novelty…
Schoolboy shenanigans
In the mid 90s, I’ll always remember finishing school on a Friday, and spending it with my mate. First, I’d go out with him and help him do his paper round, munching on some sweets we’d got at the newsagents. Later on we’d fire up the PlayStation (original) and play Gran Turismo- with a difference.
We weren’t gamblers by any stretch of the imagination, but we’d place ‘penny bets’ on each race which made things interesting. Every so often we would up the stakes by placing all or nothing bets on one race. In times like those, it felt like the world was on my shoulders- if I lost, I could end up losing as much as 50 pence! But I digress…
Ready, steady, go
For a young lad then, Gran Turismo was a slice of gaming heaven. You had gorgeous 3D graphics, with hundreds of cars rendered beautifully. And they were fast. That’s what mattered. But the Gran Turismo series heralded more than just racing, it brought out the whole ‘driving experience’. The music was perfect; it varied between being fast and satisfying, to having some haunting melodies. Just thinking about it is sending shivers down my spine.
They say the car’s the star, but the racing tracks were equally impressive. Each track became a thing of legend; Trial Mountain, Grand Valley Speedway, and Deep Forest Raceway to name a few. Sure, the AI was a bit unforgiving as they never made mistakes, just following their own perfect racing line flawlessly. Quite a strong constrast to AI behaviour in the games of today such as Race Rriver: GRID in which yes, your competitors can and do make mistakes.
Everyone will remember saving up and buying their first car. The patience required to hold off on any rash purchases, holding out for the high-end model that you really wanted. I would be doing Gran Turismo a disservice if I didn’t mention the detailed customisations you could make to your car: fitting turbos, racing chips, choosing the right tires and tweaking the suspension. This was to many people, including myself, a level of detailed never seen before in a racing game. But Gran Turismo was never just another racing game, was it? It was the real driving simulator.
A vintage
So, do I think that Gran Turismo has aged well? Of course it has. It is a classic game that showed everyone just what a driving game could be. The series has gone from strength to strength, gathering new fans with each successive game. Whilst I do admit to prefering to sample the delights of Collin McRae: DiRT, and Race Driver: GRID for my driving fix these days, I will always look back on my gaming memories with Gran Turismo fondly.
Do you have any retro gaming memories that you’d like to share? I’d love to hear your stories!
Direct-feed Uncharted 2 screenshots
Direct-feed Uncharted 2 screenshots– Whatever you want to call it: direct-feed, high res, high quality etc. But these are some of the finest Uncharted 2 screenshots I’ve seen. This news item went under my radar due to my recent internet downtime. But never fear, I’ve got all your Uncharted news!
LocoRoco 2 free PlayStation Store Goodies
LocoRoco 2 free PlayStation Store Goodies– Yup, you heard it- free LocoRoco 2 goodies! They’re starting off with PSP wallpapers, and there might be some other cool stuff on the way. Just look at that MuiMui on a rocking horse. Way. Too. Freaking. Cute.
Patapon in-depth review
- Image via Wikipedia
This is a guest post by Elle, who you may remember from the old City In The Clouds blog. She now blogs at elle87.wordpress.com
Foreword by Los Havros: As Patapon 2 will shortly be upon us, Elle is looking back to the first Patapon game that we all know and love. Whilst I’ve covered bits and pieces of Patapon in such articles as Getting to grips with Patapon and Patapon Revisited, I have never done a full review of the game (although I gave a basic rating of 9/10).
Patapon is a fiercely addictive rhytmatic game released by Sony. The game consists of your army of Patapons, fighting against the Zigoton army, after they drove them away from their homeland. But during this, their God “Almighty” disappeared, along with the drums that commanded them. Hatapon (the flag/banner) carrier was the only person who believed Almighty would return, so he picks up their banner and leads his tribe to fight the Zigotons.
The interesting twist to this game is you become their “Almighty” and each time you successfully complete a mission (which I will later talk about) they worship you. You must lead them back to their homeland, with the use of the power through your magic drums, following rhythmatic beats. Different songs lead to different movements which you unlock as you progress through the game:
- Pon Pon Pata Pon – makes your army attack
- Pata Pata Pata Pon – marches your army forward
- Chakka Chakka Pata Pon – retreats your army
- Don DonDon DonDon – lets a miracle be performed
- Pon Pata Pon Pata – retreats your army
But Sony doesn’t make this game easy to begin with; you don’t have the luxury of all the drums at the start of the game, as they are scattered all over the Patapon world. With each new drum you discover on the missions you are given a tutorial of how to complete the song, and from henceforth you have the ability to use that drum. From then on, the songs are imprinted on your brain, and at times I have found myself singing the songs out loud just randomly!
Again, this is where people encounter problems. To use the drums, you have to keep in beat with the Pulse of the Earth, which for us Earthlings means keeping to a rhythmatic four beat count. Each of the PSP buttons corresponds to a certain beat; so X is Don, Square is Pata, Triangle is Chakka and O is Pon. So you beat out the drumbeat for the songs, and your Patapon army will repeat the song you did and conduct that movement, again in the four count beat, then you do the next song. If you complete a succession of ten songs in a row (less if you hit each note perfectly) you hit something known as “fever” and this is where your little Patapon army goes into a frenzy, enabling them to and move much faster and attack with greater fury.
It is very tiring, and so frustrating at times, as if you even miss just one beat, you lose fever, and must start again building it back up. This can be increasing exhausting, when trying to constantly maintain it, you definitely need dexterity. It is more frustrating when you are trying to fight the bosses (which are basically creatures you must fight in order to move the game on to the next mission.) The bosses consist of either dragons at first, moving on to snakes, crabs.
As you are “Almighty” you should be able to perform miracles, and what do you know in this game you can. Whether you are in the desert and its burning your army, you should perform the rain miracle (get into fever, use the Don song and follow the on screen beats to perform the miracle) and it rains and saves your army.
- Parapon in action
Within your army, over the course of all the missions you need to complete, you will collect six different kinds of Patapon. Tatepon are strong warriors, who are usually are at the front of your army, who use little axes. Next are Yaripons who attack with spears and Yumipons who attack with bows. Kibapons are fighters who are on horseback. Dekapon are large obese fighters that use hammers, and lastly is Megapons who are literally creatures that fire sound waves at their enemy to shock and cause them to sleep.
This is where one of my annoyance of the game comes in, your army can ONLY consist of three different types at any one time, limiting the strength of your army at times, but still forces you to use tactical thinking, especially in the latter part of the game. An example being when fighting one of the crab, it rears its pincers, which second later will attack your troops, while it hesitates, this is the time you take to retreat backwards; each boss has its own unique attack plans, and by memorizing this you can try and outsmart the boss and in doing so defeat it. As you get into the game, you will learn to understand what the different specialities each unit has, and therefore what units would be best on a certain mission.
During missions, you can acquire different items which your enemy/animals have dropped, either in the form of Ka-Ching (which is money in the Patapon world) which you can use at the Tree of Life to purchase Rareapons (these are Patapons but using different acquired items, can lead to more strengthened, better soldiers), or resurrect the soldiers which died during battle. The second, and more important one, are items which are dropped, from defeating your enemies. These can range from, wood, meat and metals.
A further annoying, very important problem is the fact this game doesn’t contain a pause feature, meaning you have to stay committed for the entire mission, and if fighting bosses can take up to 15 minutes. At home I always get called away to do errands when I fought the bosses, and then you come back and find your army is dead and you have to start the mission AGAIN from the beginning. My rage is uncontrollable at this point, as well as wanting to throw my PSP out of the window. Maybe I have rage problems?!
The next problem comes from your inability to buy items/equipment you may need to strengthen your troops, forcing you to then having to go on a hunting mission, wasting precious gaming time. You can trade, but in order to do that you need to play one of the mini games, but these don’t provide equipment.
After the first couple of missions, you will encounter the fourth problem of this game. Even though you have a scroll feature map, once a mission has been completed (except boss or hunting missions) become extinct from the map, meaning you can’t go back and do that mission. Which is a shame at times, as despite the odd couple of missions (Desert Crossing and Gong Fights Back), there are some missions I wouldn’t mind completing again.
You can go back and replay the boss missions, and every repeated level increases with difficulty every time you have a successful mission. This means as you reach more advanced levels of the boss, you will need to make changes to your army, by strengthening them with Ka-Ching and items which you have found. Hunting levels don’t increase in difficulty every time you complete them, which is one of the few good factors, when you need some quick Ka-Ching and items.
The mini games are unlocked when you complete certain missions successfully, and these are further ways to gain extra resources you may need for your army. The most important mini games I think are that of watering the flower, to get vegetables, which in turn can be used for the cooking pot mini game. The cooking pot mini game is very important in the latter stages, or fighting high levels of the bosses. This game, if you complete it successfully (involves you using the O button to chop the food in half) leads to you producing a stew. Depending on how good you are in the game, depends on the type of stew you get. These stews increase your Patapon strength, especially in fever.
Despite all the negatives I have pointed out, which I think could easily be corrected on the upcoming sequel Patapon 2, the Patapon game is a unique addictive game that is currently out on the market. Like LocoRoco, one of the games focus is that of using catching simple music, which changes according to what mission you are trying to complete. You simply can’t help either tapping your foot/head to the beat, to try and keep in time. Once you have put this game, you secretly look forward to the next time you pick the game back up, to see what might be in store for your Patapon journey.
Overall rating: 8/10