Let’s jump right in, shall we? Core Blaster is a recently released minis game for both the PSP and PS3. To celebrate the recent launch of the game, the developers have given me 10 PSN codes to give away to my readers.
Core Blaster can best be described as Zuma-meets-PixelJunk Monsters. On each level there are incoming waves of radioactive cores that you’ve got to stop reaching the other side, and they travel on rails. Along these rails you’ve to purchase and build ‘core blasters’. Cores come in multiple colours, and core blasters can only shoot cores of the same colour.
Later levels see single colour-only rails, and fast rails which speed up the cores. The trick is that you’ve to carefully manage the location, amount, and type of blasters to ensure that as few cores as possible elude destruction. Each blaster can only attack one core at once, so you’ve got to choose tactics wisely!
LocoRoco 2 free PlayStation Store Goodies– Yup, you heard it- free LocoRoco 2 goodies! They’re starting off with PSP wallpapers, and there might be some other cool stuff on the way. Just look at that MuiMui on a rocking horse. Way. Too. Freaking. Cute.
This is a guest post by Elle, who you may remember from the old City In The Clouds blog. She now blogs at elle87.wordpress.com
Foreword by Los Havros: As Patapon 2 will shortly be upon us, Elle is looking back to the first Patapon game that we all know and love. Whilst I’ve covered bits and pieces of Patapon in such articles as Getting to grips with Patapon and Patapon Revisited, I have never done a full review of the game (although I gave a basic rating of 9/10).
Patapon is a fiercely addictive rhytmatic game released by Sony. The game consists of your army of Patapons, fighting against the Zigoton army, after they drove them away from their homeland. But during this, their God “Almighty” disappeared, along with the drums that commanded them. Hatapon (the flag/banner) carrier was the only person who believed Almighty would return, so he picks up their banner and leads his tribe to fight the Zigotons.
The interesting twist to this game is you become their “Almighty” and each time you successfully complete a mission (which I will later talk about) they worship you. You must lead them back to their homeland, with the use of the power through your magic drums, following rhythmatic beats. Different songs lead to different movements which you unlock as you progress through the game:
Pon Pon Pata Pon – makes your army attack
Pata Pata Pata Pon – marches your army forward
Chakka Chakka Pata Pon – retreats your army
Don DonDon DonDon – lets a miracle be performed
Pon Pata Pon Pata – retreats your army
But Sony doesn’t make this game easy to begin with; you don’t have the luxury of all the drums at the start of the game, as they are scattered all over the Patapon world. With each new drum you discover on the missions you are given a tutorial of how to complete the song, and from henceforth you have the ability to use that drum. From then on, the songs are imprinted on your brain, and at times I have found myself singing the songs out loud just randomly!
Again, this is where people encounter problems. To use the drums, you have to keep in beat with the Pulse of the Earth, which for us Earthlings means keeping to a rhythmatic four beat count. Each of the PSP buttons corresponds to a certain beat; so X is Don, Square is Pata, Triangle is Chakka and O is Pon. So you beat out the drumbeat for the songs, and your Patapon army will repeat the song you did and conduct that movement, again in the four count beat, then you do the next song. If you complete a succession of ten songs in a row (less if you hit each note perfectly) you hit something known as “fever” and this is where your little Patapon army goes into a frenzy, enabling them to and move much faster and attack with greater fury.
It is very tiring, and so frustrating at times, as if you even miss just one beat, you lose fever, and must start again building it back up. This can be increasing exhausting, when trying to constantly maintain it, you definitely need dexterity. It is more frustrating when you are trying to fight the bosses (which are basically creatures you must fight in order to move the game on to the next mission.) The bosses consist of either dragons at first, moving on to snakes, crabs.
As you are “Almighty” you should be able to perform miracles, and what do you know in this game you can. Whether you are in the desert and its burning your army, you should perform the rain miracle (get into fever, use the Don song and follow the on screen beats to perform the miracle) and it rains and saves your army.
Parapon in action
Within your army, over the course of all the missions you need to complete, you will collect six different kinds of Patapon. Tatepon are strong warriors, who are usually are at the front of your army, who use little axes. Next are Yaripons who attack with spears and Yumipons who attack with bows. Kibapons are fighters who are on horseback. Dekapon are large obese fighters that use hammers, and lastly is Megapons who are literally creatures that fire sound waves at their enemy to shock and cause them to sleep.
This is where one of my annoyance of the game comes in, your army can ONLY consist of three different types at any one time, limiting the strength of your army at times, but still forces you to use tactical thinking, especially in the latter part of the game. An example being when fighting one of the crab, it rears its pincers, which second later will attack your troops, while it hesitates, this is the time you take to retreat backwards; each boss has its own unique attack plans, and by memorizing this you can try and outsmart the boss and in doing so defeat it. As you get into the game, you will learn to understand what the different specialities each unit has, and therefore what units would be best on a certain mission.
During missions, you can acquire different items which your enemy/animals have dropped, either in the form of Ka-Ching (which is money in the Patapon world) which you can use at the Tree of Life to purchase Rareapons (these are Patapons but using different acquired items, can lead to more strengthened, better soldiers), or resurrect the soldiers which died during battle. The second, and more important one, are items which are dropped, from defeating your enemies. These can range from, wood, meat and metals.
A further annoying, very important problem is the fact this game doesn’t contain a pause feature, meaning you have to stay committed for the entire mission, and if fighting bosses can take up to 15 minutes. At home I always get called away to do errands when I fought the bosses, and then you come back and find your army is dead and you have to start the mission AGAIN from the beginning. My rage is uncontrollable at this point, as well as wanting to throw my PSP out of the window. Maybe I have rage problems?!
The next problem comes from your inability to buy items/equipment you may need to strengthen your troops, forcing you to then having to go on a hunting mission, wasting precious gaming time. You can trade, but in order to do that you need to play one of the mini games, but these don’t provide equipment.
After the first couple of missions, you will encounter the fourth problem of this game. Even though you have a scroll feature map, once a mission has been completed (except boss or hunting missions) become extinct from the map, meaning you can’t go back and do that mission. Which is a shame at times, as despite the odd couple of missions (Desert Crossing and Gong Fights Back), there are some missions I wouldn’t mind completing again.
You can go back and replay the boss missions, and every repeated level increases with difficulty every time you have a successful mission. This means as you reach more advanced levels of the boss, you will need to make changes to your army, by strengthening them with Ka-Ching and items which you have found. Hunting levels don’t increase in difficulty every time you complete them, which is one of the few good factors, when you need some quick Ka-Ching and items.
The mini games are unlocked when you complete certain missions successfully, and these are further ways to gain extra resources you may need for your army. The most important mini games I think are that of watering the flower, to get vegetables, which in turn can be used for the cooking pot mini game. The cooking pot mini game is very important in the latter stages, or fighting high levels of the bosses. This game, if you complete it successfully (involves you using the O button to chop the food in half) leads to you producing a stew. Depending on how good you are in the game, depends on the type of stew you get. These stews increase your Patapon strength, especially in fever.
Despite all the negatives I have pointed out, which I think could easily be corrected on the upcoming sequel Patapon 2, the Patapon game is a unique addictive game that is currently out on the market. Like LocoRoco, one of the games focus is that of using catching simple music, which changes according to what mission you are trying to complete. You simply can’t help either tapping your foot/head to the beat, to try and keep in time. Once you have put this game, you secretly look forward to the next time you pick the game back up, to see what might be in store for your Patapon journey.
I don’t really know what I was expecting from the PSP version of this great game, but I fancied killing a few birds with one stone: using the PlayStation Store naitively on the PSP, then buying and running a downloadable game.
Before I get ahead of myself, I’ll just give you the lowdown. Super Stardust HD was the blockbuster PlayStation Network title of 2007 which attracted plenty of attention in 2008 by being the first game ever on the PS3 to support Trophies by means of a patch.
Super Stardust Portable aims to capture the essence of its bigger brother, and share the magic on the small screen with PSP gamers. I have to admit that I don’t really see much of what captured my attention with the first game, in this portable version. Read on, and I’ll tell you why…
This is a guest post by Elle, who you may remember from the old City In The Clouds blog. She now blogs at elle87.wordpress.com
I have finished the entire game, and very surprisingly I feel extremely let down, despite it giving me hours of entertainment intermingled at times with severe frustration, especially as I had big expectations for it. Why, you ask…? Well read on!
LocoRoco 2 is very much similar to the original LocoRoco, but has been advanced, in many ways… for there is more interaction. The first noticeable difference being the annoying world map, where you literally, at times, have to go the whole way round the world to find where your next point of adventure lies. Each level within its own planet section has a theme, whether it be a snowy setting or a jungle.
The second difference is that the LocoRocos can swim. It’s hard to figure out at first to get the LocoRocos where you want/need them to go. My top tip though is to beware of the creatures you meet, and remember the saying: never judge a book by its cover!
Super Stardust Portable Coming Soon– You can bet I’ll be getting this. The post is an interesting read, detailing the challenges the developers faced in transferring their vision from the PS3 to the PSP. Visuals so gorgeous, your eyes may bleed.
New Media Manager for PSP– I’m going to have to check this out soon, especially with access to the PlayStation Store now integrated into it. Interesting that they’ve finally made it free (the standard version, anyway), which I’ve been asking for a good couple of years now. Bravo Sony.
A few months ago I got myself Patapon shortly after its release and quickly became addicted to it. What I began to realise though, was how nail-bitingly hard it could be in certain places of the game. One easy example, is the difficulty many people had in figuring out how to cross the desert. Once you know how, it’s quite easy. But in the game itself, you are more or less left to try and figure it out for yourself- if you can.
This probably explains why the PlayStation.Blog team had to lend us a helpinghand. Also equally frustrating is the ease at which you can lose the beat. From my own personal experience, this has made me want to throw my PSP at the nearest wall after trying to complete the same level 5 times in a row. So I left the game and vowed to return to it once I had calmed down…
What I have been doing for the past couple of years now, is taking my PSP with me on holiday and having a quick gaming session before I go to bed. Last year I took LocoRoco and completed all levels (not all quite 100% yet though!) and this year has been Patapon’s turn. Yes, about 4 months after I had last touched the game, I decided to revisit Patapon and see how far I could get this time.
Surprisingly, I found that I wasn’t losing the beat as easily, but I think this was down to a new technique. Heard the advice (includng my own) about tapping with your foot to the beat? Forget about it- repeating “pata, pata, pata, pon” or whatever drum beat you’re doing, in your head, in-between your turn is very helpful in keeping the beat. Why is it otherwise so hard to keep the beat in fever mode? This is because the fever mode music can trip you up, especially when the music starts. I have found this to be THE most unhelpful feature of any game- ever!
Let my little story not distract you from the main point- this game is fantastic! You just need a lot of time and patience as Patapon is amazingly deep. Think you’ve done it all? Well, you haven’t. There’s just so many rare Patapons, weapons and materials to collect. Get frustrated at time? Give the game a rest and then get back to it, feeling refreshed. Some games are like a fine wine: they get better with age. That is why, although I’ve never actually reviewed Patapon, I’ll give it a 9/10 just because it deserves it. If you haven’t picked it up yet, you need to! Its essential for your PSP.