Why 3D is not the future of video

In the final days of 2010 I have managed to see my first 3D film: Tron Legacy.  The experience has confirmed what I had already come to suspect, that 3D in its current incarnation is not the future of video, be it cinema, TV programmes, or video games.

That’s quite a bold statement to make, but I’ll gently walk you through what’s been buzzing around in my head for months.  Let’s get the obvious stuff out of the way first: films, TV programmes, video games have traditionally been displayed in 2D.  As human beings, we see in 3D.


So why hasn’t this bothered us before?  Well, the human brain is a remarkable thing.  We may not be able to number-crunch as well as computers, but the brain is able to make sense out of our chaotic and often unpredictable environment.  As we look at a 2D photograph or video, we’re able to interpret what we see and ‘convert’ it into 3D in our minds.

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3D Gaming Revolution

A guest post by Robert Elliot of Button-basher.com.

For those old enough to remember, stereoscopic 3D gaming is nothing new.  Sega’s Master System was one of the first attempts of 3D gaming and came with a pair of very unsuccessful and unsupported 3D glasses.  Then there was the 3D gaming effort from Nintendo, the rather disastrous Virtual Boy came with 3D goggles that didn’t help enhance the 3D gaming experience at all.

Even after all of this, there’s still a sense recently that this is the first time 3D gaming has really come of age. The equipment we’re starting to see come out is fantastic and really impressive so people’s expectations have risen with regards to what they want from their 3D tech now.  It could also be the case that there is more of a hardcore games market that’s becoming more and more about HD graphics and is also looking for something new.  Perhaps it’s all of the publicity that 3D work is getting with the film industries renewed interest in stereoscopic film.

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