Hands-on with Zuma for the PlayStation Network

Zuma is another one of Pop Cap Games’ classics that has made its way on to the PlayStation Store.  In  contrast with Bejeweled 2, I haven’t had previous gaming experience with this strange new animal.  So much so in fact, I discover that this game isn’t new at all, its a few years old, which figures.

The gameplay however, is what I’d like to describe as ‘hardcore classic’.  It’s one of those games where the controls and the gameplay are just so ‘spot on’ that all that’s stopping your progression or high scores is your gaming ability.  This allows for some serious hardcore gaming sessions, the likes of which I don’t think I’ll be able to muster!  Why?  Read on…

The concept of Zuma (like many classic games) is simple.  There are different colured balls following a winding track that eventually leads to a skull where upon arrival at the skull: it’s game over.  Standing between you and almost certain doom is a friendly little frog (which I guess is either Aztec or Mayan in origin, hence the name ‘Zuma’ but that’s not particularly important when considering the merits of the game) which you can spin in any direction, firing out the same coloured balls from it’s mouth.  Match 3 or more of the same coloured balls in a row, and the snaking coloured balls that you matched will disappear whilst the remaining balls making their way to the skull will be pulled backwards to close the gap, giving you precious extra time.

Continue reading Hands-on with Zuma for the PlayStation Network

Sky Broadband sorry for PSN problems

Sky Broadband sorry for PSN problems– I suppose that explains all the problems that I’ve been having with the PSN.  Sky Broadband is my ISP, so hopefully this problem has now been solved, yet I seem to have always had connectivity issues with the PSN.  I’ll see how all of this pans out first before reporting back.

PlayStation Home: We’re all going to Xi

As the penultimate article in my series on PlayStation Home, we now delve into the mysteries of Xi which pushes the limits of what you’d think possible from a virtual world merely for socialising.

What gets me most about Xi, is the sheer genius of it all.  PlayStation Home as a cohesive online world has the potential to have lots of secrets, some of  which Xi is exploiting fully, creating it’s own mythology around Home which I find very compelling.  The first glimpse of Xi you’ll see will be through a secret Home area called the Hub.  It’s worth reading what Joystiq has to say both about Xi in general and about the Hub in its article, ‘Xi infiltrates Home- and it’s kind of neat‘.  My own thoughts echo Joystiq’s: why aren’t other Home spaces this cool?  Quickly followed by the demand: let’s have more of this!

Continue reading PlayStation Home: We’re all going to Xi

PixelJunk Eden Encore Launching on PSN this Thursday

PixelJunk Eden Encore Launching on PSN this Thursday– I’m thinking I need to get this.  Been playing a lot of Eden lately, but need to complete more of the original game before splurging out on Encore.  See also- Joystiq coverage, official site.

It’s good to be back Home

Updated 25th April, 2009

Welcome to the first in a series of articles on PlayStation Home this April.  This article serves as an introduction to the other articles and so I’ve referenced future posts,  but of course the links aren’t live yet, so please don’t be mad if you’re clicking them and nothing is happening!  This article will be updated as the next articles go live.

I first stumbled my way through the front door of my swanky new Harbour Studio shortly after the PlayStation Home open beta was made available. I got immediately bored after spending literally a minute looking round my teensy little pad and learning the controls.  To go elsewhere, like the Home Square or the Shopping Centre etc, they had to be downloaded first.  So with a bit of spare time on my hands and for lack of something better to do, with the limited amount of furniture initially available I proceeded to cram as many chairs, tables, units and desk lamps as I possibly could into my modest-sized studio.

The end result, as you may have guessed, was a cross between an airport departure lounge and a poorly organised alcoholics anonymous meeting.  But without the people.  I don’t really know who was going to visit my apartment as I have few contacts on the PlayStation Network, and I’m totally anti-social when wandering round PlayStation Home.  Which is kind of ironic, seen as the whole idea of Home is social interaction.  The worst thing about my set up was that I didn’t even have a TV or entertainment system.  That could have produced a few awkward moments for my imaginary guests.

Continue reading It’s good to be back Home

PlayStation Home: a series of articles for April

Update: All articles are live, see below!

Over the course of April, I will release a series of articles on PlayStation Home to mark its continuing improvements, reflecting on what has been achieved so far, and what the future holds in store for both PlayStation Home and the community.

Publishing schedule:

This post has been updated as and when each article has gone live, linking back to them and acting as a sort of hub for them.  Whilst all articles have been published, I wouldn’t call them fully complete yet, so if you want to participate in shaping this series whith addition content, then contact me: comments or emails are most welcome.

LittleBigPlanet Metal Gear Solid costume and level Packs: better than sliced bread

LittleBigPlanet Metal Gear Solid costume and level Packs: better than sliced bread– You know I’m absolutely going to get this!  Probably the first compelling reason to spend money on a LBP content pack is here.  Click the link and watch the video; I dare you not to be impressed (it also has 11 extra Trophies!).  I need to persuade my bro to do some multiplayer on LBP though, it looks so much fun…

Sony unleashes ‘My PlayStation Network’ on eu.playstation.com

Those of you who visit the European PlayStation site from your home country (in my case, the UK PlayStation site) regularly may have noticed another section of the site that has quietly sneaked its way onto the menu: ‘PSN’.  Quite innocuous you might think, but this new section is quite a significant addition to the site, containing such pages as ‘About’, ‘News’, ‘Events Calendar’, ‘Store’, ‘Community’, ‘Registration’ and ‘My PlayStation Network’.

Whilst some of the above pages I’ve listed had already been tucked away elsewhere on the site, ‘My PlayStation Network’ is a totally new addition.  Let’s take a look, shall we?

My PlayStation Network page
'My PlayStation Network' page

The most exciting feature is the ‘Portable ID‘, a feature that Xbox 360 users have had for a good number of years now in the form of a GamerCard.  This is how Sony describe it:

The Portable ID is your public face in the PlayStation Network community. It contains your PSN avatar, Online ID, current mood, favourite console and more.

Once you have created your Portable ID, you can easily embed the image into forum signatures and websites. We provide you with the code for you to do this.

Over time, the Portable ID will evolve to include Trophies and achievements, so keep an eye on eu.playstation.com for updates.

This is what a Portable ID looks like (you can get your own at http://secure.eu.playstation.com/psn/):

Currently, you can select your favourite game, your preferred console of choice (between PSP, PS2 and PS3), and your current mood.  For now, the list of favourite games to choose from is quite limited for the moment, but it will obviously expand in the coming weeks and months.

Many of you will be disappointed that with the Portable ID you can’t share your trophies and achievements like you can with an Xbox 360 GamerCard, but it is quite exciting that we’ve even got this far.  PS3 gamers have come to expect far less from the PSN than Xbox users might expect from Xbox Live.  However, seen as the PSN is a free service, most PS3 gamers don’t seem to mind.

What is reassuring though, is seeing Sony’s commitment to expanding the features and functionality of the PlayStation Network to rival that of Xbox Live.  We’re getting there, bit by bit.  Gradually, with connectivity such as this, the introduction of Trophies, and the future release of PlayStation Home, the PlayStation Network will take its place amongst the others as being a trully first class online network for gaming.

The Portable ID can be embedded in forum signatures, or any websites and blogs you may have.  I’d love to see what you are doing with your Portable ID- leave a comment with where you’ve put your Portable ID and I’ll take a look!